#ifndef U_I_E_H_H
#define U_I_E_H_H

#include <irrlicht.h>
#include <iostream>

using namespace irr;

using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;



class UserInputEventReceiver : public IEventReceiver{
private:
	bool eventProcessState;
	//objControlSystem* //the same pointer of objControlSystem which exists in balancerControl.h
	
public:
	UserInputEventReceiver();

	virtual bool UserInputEventReceiver::OnEvent(const SEvent& event);



	void StartEventProcess();
	void EndEventProcess();

};




#endif